A First Analysis – Clockwork Constructors

I’ve never written a blog post discussing things I’ve programmed and I thought it would be a good idea to try it out, I’ve heard that it brings good things. I don’t really know where to start with regards to discussing so I suppose I’ll talk about how I started designing Clockwork Constructors, but first a story…

This idea of Clockwork Constructors branched off of a desktop application I had made in C# called the (legacy) Plugin Constructor. I used Microsoft Visual Studio to make it, and that was actually the first time I had used the program.

If you’d like to take a look at the legacy Plugin Constructor program, you can download it here: http://clockwork.exiguousproductions.com/pluginconstructor/pluginconstructor-1.09.zip

Before I delve in to the details I’ll first show some pictures of what the legacy Plugin Constructor looks like.

Continue reading “A First Analysis – Clockwork Constructors”

A First Analysis – Clockwork Constructors

Digging Up Relics – Life As A HL2:RP Player

So I was digging around my old projects I did back in high school and found my guide for HL2RP named “Life As A HL2:RP Player”… *shiver*

Needless to say it was quite enjoyable to look at having thought I accidentally deleted it and leaving it to the void of my memory. I had an interesting view of the HL2RP gamemode (made using a framework called Clockwork that was made for Garry’s mod). For those that know of HL2RP, it will be easy to understand that I thought the Combine was some random police force that had a major hate-boner for random Citizens and got increasingly hateful the higher ranked they were.

The actual guide is made with Adobe Flex Builder (something I worked with in Grade 10 and 11). It was a useful tool for some things I worked on back then, but since then I’ve moved on to using other tools.

I’ll end my commentary here and let you check out the rest here: http://hl2rp.jonathandroogh.com/guide/

Digging Up Relics – Life As A HL2:RP Player